Polar Pong is a circular variation on Pong.

The player controls a paddle and is challenged to keep the ball bouncing for as long as possible. With every hit, the ball speeds up.




Polar Pong is implemented in Python, using SFML 2 and PySFML2 to handle graphics and sound effects.

It was written in less than 24 hours as a demo for a custom rotary position sensor. If this sensor is not plugged in, it will use the mouse as input.

Unless you've broken into my office, you will probably be using the mouse.


Source (zip file, 139 KB)

Application (built on Mac OS X 10.6, 8.7 MB)